Kenneth sitt crit/fumble chart
Side 1 av 1
Kenneth sitt crit/fumble chart
Critical Hit/Fumble system:
Våpen:
Våpen Crit:
Som i boka.
Våpen fumble:
Melee:
Melee fumbles triggers on the roll of a 1 on the to hit dice. If the character that rolled the dice fails to hit the target on a second roll, the fumble is confirmed.
1-10: Overextend (You provoke an attack of opportunity from all adjacent opponents.)
11-20: Off balance (-4 to attack rolls for all attacks for 1 round.)
21-30: Slipped! (You are knocked prone.)
31-40: This sword is heavy! (You are fatigued.)
41-50: Awkward attack. (You take a -2 penalty to AC for 1d4 rounds.)
51-60: Wrong target! (Your attack hits the wrong target. Roll a random target within reach. Reroll to hit.)
61-70: Bonk! (You are stunned for 1 round.)
71-80: On the recieving end. (The attack deals damage to you instead of the target.)
81-90: Head, meet wall! (You are dazed for 1 round.)
91-97: Everything you got. (You are exhausted.)
98: Care to share? (reroll the fumble, everyone within 10' of you get the same effects.)
99: WAIT! WHAT? (You are confused for 1d4 rounds.)
100: We have a wiener (You fall unconcious for 1d6 rounds.)
Ranged:
Ranged fumbles triggers on the roll of a 1 on the to hit dice. If the character that rolled the dice fails to hit the target on a second roll, the fumble is confirmed.
1-10: Errant aim! (You attack the creature closest to the one you were aiming for. Reroll to hit.)
11-20: Wide open! (You are considered flat-footed for 1 round.)
21-30: Klutz! (You drop your weapon.)
31-40: Lost the target! (You take a -4 penalty on all attack rolls for 1 round.)
41-50: Amazing miss! (You are stunned for 1 round.)
51-60: In the line of fire! (Your attack hits the nearest ally and is a critical threat. Roll to confirm critical hit.)
61-70: Lowered guard! (You provoke attacks of opportunity from all threatening foes.)
71-80: Weapon jam! (Your projectile weapon jams, or your thrown weapon entangles in your gear. Spend one standard action to clear up the mess.)
81-90: Recoil! (You move backwards 1 square and fall prone.)
91-97: Overcompensate. (All targets with cover gain an additional +4 bonus to AC against you for 3 rounds.)
98: Care to share? (reroll the fumble, everyone within 10' of you get the same effects.)
99: Huh? (You are confused for 1d4 rounds.)
100: Bulls eye! (Your shot richochets and hits you near the eye. You are blinded for 1d3 rounds.)
Spells:
Spells som normalt har crit range refereres til våpen seksjonen.
Magic:
Magic fumbles triggers on the roll of a 1 on concentration checks. If the character that rolled the dice fails the concentration check the second time, the fumble is confirmed.
1-10: Mind Drain (You take 1d4 points of damage to int, wis or charisma determined randomly.)
11-20: Power Drain (You lose one prepared spell or spell slot (determined ramdomly))
21-30: Tiring Spell (You are fatigued)
31-40: Distance Rift (You are teleported to the nearest square adjacent to the target)
41-50: Arcane Fire (You take 2d6 points of fire damage)
51-60: Reflection (The spell hits you instead of the target.)
61-70: Not me, you fool! (Your attack hits a random target in the vicinity of the intended target.)
71-80: Monster Rift (Your spell is converted to a summon monster spell that attacks you.)
81-85: Blastoff (You are thrown 1d6x10' into the air (or in a random direction if flying.)
86-90: Vertigo (You are sickened for 1d4 rounds)
91-98 You made him stronger! (The intended target(s) gain +8 str for 1d4 rounds.)
99: Magic Fatigue (You cannot cast any spells for 1d3 rounds.)
100: Wild Magic (You have created a temporary rift in reality, all spells will trigger wild magic for 1d4 rounds.)
Wild surges kan man enten drive å leite i DMGa etter, eller bruke ett chart som eg har ligganes på PCen en plass laga av john igland &co (den lista e temmelig vill), og spellblights fins i pathfinder chronicles setting boka, bare å laste ned.
Skill Checks:
Fumble: Roll 1d20, og trekk fra resultatet.
Critical success: Roll 1d20, og legg til resultatet.
Våpen:
Våpen Crit:
Som i boka.
Våpen fumble:
Melee:
Melee fumbles triggers on the roll of a 1 on the to hit dice. If the character that rolled the dice fails to hit the target on a second roll, the fumble is confirmed.
1-10: Overextend (You provoke an attack of opportunity from all adjacent opponents.)
11-20: Off balance (-4 to attack rolls for all attacks for 1 round.)
21-30: Slipped! (You are knocked prone.)
31-40: This sword is heavy! (You are fatigued.)
41-50: Awkward attack. (You take a -2 penalty to AC for 1d4 rounds.)
51-60: Wrong target! (Your attack hits the wrong target. Roll a random target within reach. Reroll to hit.)
61-70: Bonk! (You are stunned for 1 round.)
71-80: On the recieving end. (The attack deals damage to you instead of the target.)
81-90: Head, meet wall! (You are dazed for 1 round.)
91-97: Everything you got. (You are exhausted.)
98: Care to share? (reroll the fumble, everyone within 10' of you get the same effects.)
99: WAIT! WHAT? (You are confused for 1d4 rounds.)
100: We have a wiener (You fall unconcious for 1d6 rounds.)
Ranged:
Ranged fumbles triggers on the roll of a 1 on the to hit dice. If the character that rolled the dice fails to hit the target on a second roll, the fumble is confirmed.
1-10: Errant aim! (You attack the creature closest to the one you were aiming for. Reroll to hit.)
11-20: Wide open! (You are considered flat-footed for 1 round.)
21-30: Klutz! (You drop your weapon.)
31-40: Lost the target! (You take a -4 penalty on all attack rolls for 1 round.)
41-50: Amazing miss! (You are stunned for 1 round.)
51-60: In the line of fire! (Your attack hits the nearest ally and is a critical threat. Roll to confirm critical hit.)
61-70: Lowered guard! (You provoke attacks of opportunity from all threatening foes.)
71-80: Weapon jam! (Your projectile weapon jams, or your thrown weapon entangles in your gear. Spend one standard action to clear up the mess.)
81-90: Recoil! (You move backwards 1 square and fall prone.)
91-97: Overcompensate. (All targets with cover gain an additional +4 bonus to AC against you for 3 rounds.)
98: Care to share? (reroll the fumble, everyone within 10' of you get the same effects.)
99: Huh? (You are confused for 1d4 rounds.)
100: Bulls eye! (Your shot richochets and hits you near the eye. You are blinded for 1d3 rounds.)
Spells:
Spells som normalt har crit range refereres til våpen seksjonen.
Magic:
Magic fumbles triggers on the roll of a 1 on concentration checks. If the character that rolled the dice fails the concentration check the second time, the fumble is confirmed.
1-10: Mind Drain (You take 1d4 points of damage to int, wis or charisma determined randomly.)
11-20: Power Drain (You lose one prepared spell or spell slot (determined ramdomly))
21-30: Tiring Spell (You are fatigued)
31-40: Distance Rift (You are teleported to the nearest square adjacent to the target)
41-50: Arcane Fire (You take 2d6 points of fire damage)
51-60: Reflection (The spell hits you instead of the target.)
61-70: Not me, you fool! (Your attack hits a random target in the vicinity of the intended target.)
71-80: Monster Rift (Your spell is converted to a summon monster spell that attacks you.)
81-85: Blastoff (You are thrown 1d6x10' into the air (or in a random direction if flying.)
86-90: Vertigo (You are sickened for 1d4 rounds)
91-98 You made him stronger! (The intended target(s) gain +8 str for 1d4 rounds.)
99: Magic Fatigue (You cannot cast any spells for 1d3 rounds.)
100: Wild Magic (You have created a temporary rift in reality, all spells will trigger wild magic for 1d4 rounds.)
Wild surges kan man enten drive å leite i DMGa etter, eller bruke ett chart som eg har ligganes på PCen en plass laga av john igland &co (den lista e temmelig vill), og spellblights fins i pathfinder chronicles setting boka, bare å laste ned.
Skill Checks:
Fumble: Roll 1d20, og trekk fra resultatet.
Critical success: Roll 1d20, og legg til resultatet.
Similar topics
» Crit/fumble chart
» Kenneth sitt Dark Elf prosjekt
» Kenneth som DM
» 8th edition Random Terrain Chart
» Paint Range Compatibility Chart
» Kenneth sitt Dark Elf prosjekt
» Kenneth som DM
» 8th edition Random Terrain Chart
» Paint Range Compatibility Chart
Side 1 av 1
Permissions in this forum:
Du kan ikke svare på temaer i dette forumet